SELECT YOUR STARTING 11

To join the game select fantasy cricket squad of 11 players, consisting of :

BATSMEN

Minimum 1 to Maximum 8 Batsman

cap-icon
Captain
X2 Points
CAPTAIN
Gets x2 the scored points.

BOWLERS

Minimum 1 to Maximum 8 Bowlers

vicecaptain
VICE CAPTAIN
X1.5 Points
VICE-CAPTAIN
Gets x1.5 the scored points.

ALL-ROUNDERS

Minimum 1 to Maximum 8 All-rounders

gems
REST PLAYERS
x1 Points
REST OF THE PLAYERS
Gets x1 the scored points.

WICKET-KEEPERS

Minimum 1 to Maximum 8 Wicket-keepers

squads
SQUAD
(11 PLAYER)
SQUAD
11 players from both teams.

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India’s Trusted Fantasy Cricket App- Super4. Play Fantasy Cricket Online Free

Q. 1. Is Super4 the best legal app for cricket money?

Yes, our fantasy gaming app is 100% safe and legal. And the best legal app for cricket money. Also, the security of our users personal details is of the utmost importance to us, and we ensure that your personal data stays safe on Super4.

Q. 2. Is Super4 the best app for fantasy cricket?

Yes, Super4 is the best fantasy cricket app in India where you can play fantasy cricket online and earn real money.

Q.3. Is Super4 free to download?

Yes, Super4 is a live cricket app free to download. It is among the top 10 fantasy cricket apps and cricket money earning apps.

SCORING PATTERN

  • Go to the ‘Create Team’ screen. This will be the default screen you see after logging in.
  • You will see a list of upcoming matches, each with a countdown that shows the time left for the match to begin.
  • Select the match you want to play. There are five unique types of matches to choose from - T20, ODI, Test Match, T10, The Hundred.

As Captain, you can create a maximum of 15 teams within a budget of 100 credits. Here’s how you can build your Super4 Team:

  • Pick your favourite players to create your team.
  • To be able to play, you need at have least 11 players, which must include a combination of batsmen, bowlers and all-rounders wicketkeeper(s), as follows:
Player Type Required
Batsmen Minimum 1 to Maximum 8
Bowlers Minimum 1 to Maximum 8
All-Rounders Minimum 1 to Maximum 8
Wicketkeeper(s) Minimum 1 to Maximum 8
  • You need to select one player from every Player Type. If you select 8 players from any one particular Player Type, you need to select one player from each of the remaining three types.
  • For each Player Type, your screen will see a separate screen that shows a list of available players, their points and credits.
  • Clicking on the ‘TEAM PREVIEW’ button helps you to visualize and personalize your team for each match.
  • Once you’re confident about your team, click on the ‘CONTINUE’ button.
  • Or else, click on the back arrow on the top left corner, choose ‘DISCARD TEAM’ and start the process all over again.
  • Next, choose the Captain & Vice-Captain of your team.

  • Your Super4 team earns points based on the combination of all your players' performance. However, how many points you earn also depends on what the player’s position is:
Players Points Earned
Captain GETS x2 the scored points
Vice-Captain GETS x1.5 the scored points
Rest of the players GETS x1 the scored points

Congratulations! Your Super4 Team is configured and ready to go. You can now save this particular configuration, go back and edit it, or clone it to use in other matches.

Remember
  • While configuring each team, you can make as many changes as you like. But only until the start of the match.
  • As Captain, you can manage the 11 players within the limits of available credits.
  • You are allowed to create your Super4 squad of 11 players from both teams competing against each other.

FANTASY POINTSYSTEM

Rules
  • Only 11 players from each side will play the game.
  • You can make as many changes to your team as you like until the start of the match.
  • However, you have to manage the 11 players within the limits of available credits.
  • You can create your squad of 11 players from both teams competing against each other.
  • Your chosen Captain & Vice-Captain will receive 2x and 1.5x times the points for each of your teams, depending on their performance.
  • Starting points are assigned to any player based on the announcement of his/her inclusion in the team. However, if the player cannot start the match after being included in the team sheet, he/she will not score any points. All of his/her points ( (including starting points) shall be transferred to the replacement player.
  • Strike rate scoring applies only to strike rates below 60 runs per 100 balls.
  • None of the events that occur during a Super Over will be considered for points to be assigned/applied to a player.
  • In cases of runouts that involve 3 or more fielders, only the last 2 players involved in the runout will receive points.
  • Substitutes on the field will not receive points for any of their contributions. However, 'Concussion Substitutes' will receive four (4) points for appearing in a match and be eligible for further points for any contribution they make as per the Fantasy Points System.
  • For any reason, if a player is reassigned/transferred to a different team between two scheduled updates, such transfer/reassignment shall not be reflected in the roster of players until the next scheduled update. During the intervening period of the two updates, that player will be available for selection in the team to which he/she originally belongs. However, no points will be attributable to him/her during the course of such contest.
  • Data about every match is provided by highly reliable sources. No further adjustments will be made after the points are marked as completed, i.e. winners have been declared. Points that are awarded live in-game are subject to change as long as the status is 'waiting for review' or 'in progress'.
For Batting
  • For any runs scored on an overthrow, points will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
For Fielding
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.

Reports

T20

Batting
Run Boundary Bonus Six Bonus 30 Run Bonus Half Century Bonus Century Bonus Dismissal for a duck
(Batter, Wicket-Keeper & All-Rounder)
+1 +1 +2 +4 +8 +16 -2
Bowling
Wicket Excluding Run Out Bonus (LBW / Bowled) 3 Wicket haul 4 Wicket haul 5 Wicket haul Maiden Over
+25 +8 +4 +8 +16 +12
Fielding
Catch 3 Catch Bonus Stumping haul Runout (Direct hit) Runout (Not a direct hit)
+8 +4 +12 +12 +6
Other
Captain Vice-Captain In announced lineups
2X 1.5X +4
Economy Rate
(Min 2 Overs To Be Bowled)
< 5 runs per over 5-5.99 runs per over 6-7 runs per over 10-11 runs per over 11.01-12 runs per over < 12 runs per over
+6 +4 +2 -2 -4 -6
Strike Rate (Except Bowler)
Min 10 Balls To Be Played
< 170 runs per 100 balls 150.01-170 runs per 100 balls 130-150 runs per 100 balls 60-70 runs per 100 balls 50-59.99 runs per 100 balls < 50 runs per 100 balls
+6 +4 +2 -2 -4 -6

ODI

Batting
Run Boundary Bonus Six Bonus Half Century Bonus Century Bonus Dismissal for a duck (Batter, Wicket-Keeper & All-Rounder)
+1 +1 +2 +4 +8 -3
Bowling
Wicket Excluding Run Out Bonus (LBW / Bowled) 4 Wicket haul 5 Wicket haul Maiden Over
+25 +8 +4 +8 +4
Fielding
Catch 3 Catch Bonus Stumping haul Runout (Direct hit) Runout (Not a direct hit)
+8 +4 +12 +12 +6
Other
Captain Vice-Captain In announced lineups
2X 1.5X +4
Economy Rate
(Min 2 Overs To Be Bowled)
< 2.5 runs per over 2.5-3.49 runs per over 3.5-4.5 runs per over 7-8 runs per over 8.01-9 runs per over > 9 runs per over
+6 +4 +2 -2 -4 -6
Strike Rate (Except Bowler)
Min 10 Balls To Be Played
< 140 runs per 100 balls 120.01-140 runs per 100 balls 100-120 runs per 100 balls 40-750 runs per 100 balls 30-39.99 runs per 100 balls < 30 runs per 100 balls
+6 +4 +2 -2 -4 -6

TEST

Batting
Run Boundary Bonus Six Bonus Half Century Bonus Century Bonus Dismissal for a duck (Batter, Wicket-Keeper & All-Rounder)
+1 +1 +2 +4 +8 -4
Bowling
Wicket Excluding Run Out Bonus (LBW / Bowled) 4 Wicket haul 5 Wicket haul
+16 +8 +4 +8
Fielding
Catch Stumping haul Runout (Direct hit) Runout (Not a direct hit)
+8 +12 +12 +6
Other
Captain Vice-Captain In Starting 11
2X 1.5X +4

T10

Batting
Run Boundary Bonus Six Bonus 30 Run Bonus 50 Run Bonus Dismissal for a duck (Batter, Wicket-Keeper & All-Rounder)
+1 +1 +2 +8 +16 -2
Bowling
Wicket Excluding Run Out Bonus (LBW / Bowled) 2 Wicket haul 3 Wicket haul Maiden Over
+25 +8 +8 +16 +16
Fielding
Catch 3 Catch Bonus Stumping haul Runout (Direct hit) Runout (Not a direct hit)
+8 +4 +12 +12 +6
Other
Captain Vice-Captain Starting
2X 1.5X +4
Economy Rate
(Min 1 Overs To Be Bowled)
< 7 runs per over 7-7.99 runs per over 8-9 runs per over 14-15 runs per over 15.01-16 runs per over > 16 runs per over
+6 +4 +2 -2 -4 -6
Strike Rate (Except Bowler)
Min 5 Balls To Be Played
> 190 runs per 100 balls 170.01-190 runs per 100 balls 150-170 runs per 100 balls 70-80 runs per 100 balls 60-69.99 runs per 100 balls < 60 runs per 100 balls
+6 +4 +2 -2 -4 -6

T10

Batting
Run Boundary Bonus Six Bonus 30 Run Bonus 50 Run Bonus Century Bonus Dismissal for a duck (Batter, Wicket-Keeper & All-Rounder)
+1 +1 +2 +5 +10 +20 -2
Bowling
Wicket Excluding Run Out Bonus (LBW / Bowled) 2 Wicket haul bonus 3 Wicket haul bonus 4 Wicket haul bonus 5 Wicket haul bonus
+25 +8 +3 +5 +10 +20
Fielding
Catch 3 Catch Bonus Stumping haul Runout (Direct hit) Runout (Not a direct hit)
+8 +4 +12 +12 +6

THE HUNDRED

Captain Vice-Captain In Starting 11
2X 1.5X +4